Tap tiles to charge them. At 4, they bloom and spill into neighbors.
How it works:
• Each tile has a charge from 0 to 3.
• Tapping a tile increases its charge by 1.
• When a tile reaches 4, it blooms: it resets to 0 and sends +1 charge to its up/down/left/right neighbors.
• Those neighbors might bloom too, creating a chain reaction.
• You have 30 moves. Chase big cascades to boost your score and combo multiplier.
• When your moves hit 0, the run ends. Try to beat your best score.
• Each tile has a charge from 0 to 3.
• Tapping a tile increases its charge by 1.
• When a tile reaches 4, it blooms: it resets to 0 and sends +1 charge to its up/down/left/right neighbors.
• Those neighbors might bloom too, creating a chain reaction.
• You have 30 moves. Chase big cascades to boost your score and combo multiplier.
• When your moves hit 0, the run ends. Try to beat your best score.